3D Designer and multifaceted generalist with a passion for creativity. Experienced in both hard surface and organic modeling, working across Prop Tech, AR, Content and VFX productions. Adaptable and agile team player well versed in stylized and realistic art styles. I thrive on variety and enjoy the challenge of bringing concepts to life.
Modelling and texturing hard surface assets for Bunnings AR app. Packaging assets into prefabs within Unity. Other tasks included project management, onboarding of other freelance artists and client communications.
Creating 3D replicas of buildings for display within internal WebGL platform. Tasks include modelling, texturing, lighting, layout and look development within internal WebGL platform; plus onboarding and training new hires.
10 week intensive program to prepare for MPC production floor.
Photoreal modelling hard surface & sculpting organic assets, realistic texturing, environment layout and 3D matte painting.
Matchmove/ roto animation for the film Cats (2019).
Modelled, textured and designed four environments for Farmer’s Union product activation AR app for the South East Asian market.
Modelling, texturing, look development, layout and basic animation for internal AR platform. General graphic and motion design. Selected clients include DFO, Lion, Baker’s Delight, Little Fox and Tick Homes.
Modelled, animated and textured three environments and various assets for ‘Santa’s Little Helper’ AR app commissioned by City of Melbourne.