Website powered by
Chelsea Agno
Chelsea Agno
3D Designer at The Brickman
Melbourne, Australia

3D Designer and multifaceted generalist with a passion for creativity. Experienced in both hard surface and organic modeling, working across Prop Tech, AR, Content and VFX productions. Adaptable and agile team player well versed in stylized and realistic art styles. I thrive on variety and enjoy the challenge of bringing concepts to life.

Skills

3D ModelingEnvironment ModelingTexturingLightingSculptingHard Surface ModelingArchitectural VisualizationGraphic DesignIllustration

Software proficiency

Maya
Maya
Blender
Blender
ZBrush
ZBrush
RenderMan
RenderMan
Cycles 4D
Cycles 4D
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Illustrator
Illustrator

Experience

  • August 2023 - Present
    3D Designer/ Generalist at The Brickman
    Melbourne, AU

  • July 2020 - September 2020
    3D Artist at Inspace
    Sydney, Australia

    Modelling and texturing hard surface assets for Bunnings AR app. Packaging assets into prefabs within Unity. Other tasks included project management, onboarding of other freelance artists and client communications.

  • July 2020 - Present
    Mid Real-Time 3D Artist at Inspace
    Sydney, Australia

    Creating 3D replicas of buildings for display within internal WebGL platform. Tasks include modelling, texturing, lighting, layout and look development within internal WebGL platform; plus onboarding and training new hires.

  • September 2019 - April 2020
    Environment Artist/ 3D Matte Painter (Academy) at Technicolor
    Montreal, Canada

    10 week intensive program to prepare for MPC production floor.

    Photoreal modelling hard surface & sculpting organic assets, realistic texturing, environment layout and 3D matte painting.

  • September 2019 - December 2020
    Roto Animation Artist at Technicolor
    Montréal, Canada

    Matchmove/ roto animation for the film Cats (2019).

  • November 2018 - January 2019
    3D Environment Artist at Valis
    Melbourne, Australia

    Modelled, textured and designed four environments for Farmer’s Union product activation AR app for the South East Asian market.

  • February 2018 - June 2019
    3D Generalist and Graphic Designer at Plattar
    Melbourne, Australia

    Modelling, texturing, look development, layout and basic animation for internal AR platform. General graphic and motion design. Selected clients include DFO, Lion, Baker’s Delight, Little Fox and Tick Homes.

  • October 2017 - December 2017
    3D Environment Artist at Phoria
    Melbourne, Australia

    Modelled, animated and textured three environments and various assets for ‘Santa’s Little Helper’ AR app commissioned by City of Melbourne.